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V-Ray 2.0 SP2 for 3ds Max available

 V-Ray 2.0 SP2 for 3ds Max available

info baru lagi untuk anda pecinta computer grapich design, telah hadir vray versi 2.0 SP2 untuk program 3ds max, banyak fasilitas-fasilitas baru dan beberapa modifikasi sehingga memudahkan anda dalam menggunakan plugin vray ini. berikut ini infonya

The second Service Pack of V-Ray 2.0 for 3ds Max, V-Ray 2.20.01 is out.

This release adds several new features for rendering hair and fur, V-Ray Frame Buffer enhancements, PTex support, V-Ray RT enhancements as well as a long list of improvements and bug fixes.

This is a free upgrade, and the build is available now from the download page on www.chaosgroup.com
Build 2.20.01 official (4 December 2011)
New features:
# VRayHairMtl specifically for fur and hair rendering;
# VRayOrnatrixMod modifier for direct rendering of Ornatrix hair;
# VRayHairInfoTex texture for additional hair shading effects;
# VRayPTex texture provides support for PTex files;
# MaxScript functions for access to the V-Ray VFB contents;
# V-Ray RT: added “Real zoom” option to the ActiveShade quad menu to modify the rendered region (zoom, pan) directly in the ActiveShade window;
# MetaSL support in VRayGLSLMtl and VRayGLSLTex;

Modified features:
# V-Ray RT GPU: initial support for VRayBlendMtl materials;
# V-Ray RT GPU: rendering of VRayProxy objects;
# V-Ray RT GPU: support for affect diffuse/specular/reflection for VRayLights;
# V-Ray RT GPU: support for simple skylight portals;
# V-Ray RT GPU: support for textured area and mesh lights;
# V-Ray RT GPU: limited support for the Falloff map;
# V-Ray RT GPU: support for Tiles and other procedural textures (through baking to bitmaps);
# V-Ray RT: ability to use the 3ds Max bitmap proxy system for the ActiveShade;
# V-Ray RT: support for 32-bit ActiveShade buffer;
# V-Ray RT: add a “Reload” button for VRayHDRI that works with V-Ray RT;
# Distributed rendering: option to specify a maximum number of render slaves;
# Distributed rendering: when a slave completes a DR render, it will automatically try to join other running DR jobs;
# ply2vrmesh: added support for .bgeo files in ply2vrmesh;
# ply2vrmesh: added -info option to ply2vrmesh to print information about .vrmesh files;
# Irradiance map format (*.vrmap) has changed – map files from V-Ray 2.20 cannot be opened by previous V-Ray versions;
# imapviewer: added -incremental command-line option and “File > Incremental add” menu item for incremental merge of irradiance maps produced by V-Ray 2.20;
# imapviewer: added ability to load and display light cache files;
# VRayMtl: added “Affect channels” option for reflections;
# VRayGLSL: split into a VRayGLSLTex texture and a VRayGLSLMtl material;
# VRayGLSLMtl: support for built-in BRDFs;
# VRaySun: added filter color for VRaySun;
# VRayMultiSubTex: added option to specify the number of IDs in VRayMultiSubTex;
# VRayMultiSubTex: reworked the VRayMultiSubTex texture to use lists of properties, rather than separate parameters;
# VRayFastSSS2: ability to save/load illumination maps for VRayFastSSS2 material;
# VRayHDRI: add the “time” rollout for controlling IFL files to VRayHDRI;
# VRayHDRI: support for tiled mip-mapped TIFF files;
# VRayHDRI: optimized VRayHDRI bitmap performance;
# VRayIES: expanded the “Use light shape” option for VRayIES to allow the shape to affect light distribution;
# VRayBPTracer: support for distributed rendering;
# VRayBPTracer: support for the VRayLightSelect render elements;
# VRayDisplacementMod: added option to smooth UVs for subdivision displacement;
# VRayLensEffects: improved multithreading for VRayLensEffects;
# Optimized memory usage and multithreaded performance for dynamic geometry;
# Optimized the VRay2SidedMtl material for GI calculations when translucency is greyscale;
# Add an option to the VRaySamplerInfo render element and texture to wrap the UVW coordinates in the [0,1] range;
# VFB: added ICC color correction to the V-Ray VFB;
# VFB: added right-click menu to the items in the V-Ray VFB history;
# VFB: right-click menu option to add and edit comments in V-Ray History per image;
# VFB: ability to do A/B VFB comparison with a rendered image in the V-Ray VFB;
# VFB: the frame stamp is now saved to and loaded from the V-Ray VFB history images;
# When writing a raw .exr file, V-Ray will attempt to produce a scanline version of the file instead of tiled one;
# Added a glossiness render element, also for texture baking;
# Added a Clear option for the Previous render list in the System rollout;
# Changed the default image sampler to Adaptive DMC;
# Exposed the irradiance map preview mode parameter in the UI;
# Reduced flickering of the irradiance map and light cache when “Time independent” DMC option is disabled;
# Disable any HSDS modifiers before saving the scene for DR;
# SDK: switched to Intel C++ 12.1 compiler;
# SDK: shaders can provide their own sampling rays for GI;
# SDK: multithreaded expansion of dynamic primitives;

Bug fixes:
# Nitrous: VRayHDRI did not show up in Nitrous viewports;
# Nitrous: support for the VRaySky environment texture in the Nitrous viewports;
# Nitrous: the first time the user selects “Show realistic material in viewports” the objects with this material disappear;
# The material texture maps were not shown in the Max2012 shaded viewport;
# DR: fixed hanging buckets in specific cases;
# DR: slaves with missing files continuously tried to re-join a DR render when “restart slaves on render end” was on and “Check for missing files” was enabled;
# DR: if a render slave failed to receive the entire irradiance map from the client it still continued the render producing wrong buckets;
# VRayBPTracer: region rendering did not work;
# VRayFastSSS2 did not work correctly with light exclusion;
# Assigning a texmap to material texmapslot caused a crash when the texmap was disabled;
# Exclude from shadow casting did not work for VRayIES lights;
# Fixed a crash when rendering with Particle Flow emitted from animated geometry;
# Fixed a crash with VRaySun when the scene is rendered with the scanline renderer;
# Fixed uneven motion blur for fast moving objects with many geometry samples;
# Scrubbing the time slider created keys for the FOV parameter;
# The .vrscene exporter script did not export the “cast shadows” property of lights correctly;
# The .vrscene exporter script did not detect animated textures properly;
# The .vrscene exporter script did not export correctly objects with animated topology;
# VFB: Pressing the “set A” or “set B” button when the VFB history is empty lead to a crash;
# VFB: Fixed a crash when importing specific .acv file;
# Relative path names for raw image files did not work;
# Crash with Particle Flow events in specific scene;
# VRayFlakesMtl material did not work with the VRayMtlSelect render element;
# Pixel Info window showed colors only for one image during A/B compare;
# Fixed artifact with light portals;
# The height parameter for VRayEnvironmentFog is now greyed out when there are gizmos attached;
# VRayEnvironmentFog did not allow to pick multiple gizmos and lights through the “Select by Name” dialog;
# Incorrect self-shadowing of hairs by themselves for VRayFur and the 3ds Max Hair & Fur modifier;
# Mapped VRayLightMtl does not work as direct light if the color is set to black;
# Hanging buckets with VRayBlendMtl material when one of the blend textures returns an invalid color;
# VRayStereoscopic shademap files were not closed after reading;
# VFB history did not display render times for history images;
# Disappearing geometry when VRayVelocity pass is used;
# Issues with the MAX.vray preset in 3ds Max 2012;
# AA filter type not saved in V-Ray presets;
# Loading a V-Ray preset does not respect the selected rollouts;
# Scripted materials are not handled properly when assigned as sub-materials;
# V-Ray RT: environment override slot in VRayMtl did not work with glossy materials;
# V-Ray RT: DOF did not work with animated cameras;
# V-Ray RT: gamma issues with the ActiveShade window;
# V-Ray RT: IFL sequences did not work with VRayHDRI;
# V-Ray RT: initialization error in stage 2 when Mix material is used as normal map;
# V-Ray RT: differences in RT with 3dsmax Composite map;
# V-Ray RT: environment override slot in VRayMtl materials doesn’t work for glossy materials;
# V-Rat RT GPU: OpenCL code failed to compile with the latest nVidia drivers;
# V-Ray RT GPU: invisible dome lights were rendered as visible;

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