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V-Ray 2.0 for 3ds Max Now Available
V-Ray 2.0 for 3ds Max Now Available

V-Ray 2.0 for 3ds Max Now Available

 V-Ray 2.0 for 3ds Max Now Available

Seperti artikel-artikel sebelumnya, begitu ada info baru langsung tak posting…, ben ora katrok gitu lo, he3x, untuk info baru kali ini berasal dari vray.com, bahwa telah keluar vray versi terbaru yakni vray versi 2, berikut fitur-fitur vray 2 tersebut

V-Ray 2.0 new features list

Major features:

* V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation;
* VRayCarPaintMtl material with accurate flakes simulation;
* VRayDistanceTex texture that measures distances to arbitrary mesh objects;
* VRayLightSelect render element to extract the contribution of individual lights;
* VRayDRBucket render element to show which machine rendered a given bucket in DR mode;
* VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction;
* VRayExposureControl plugin for proper exposure of regular viewport and camera views;
* VRayStereoRig controller for easy stereoscopic setup;
* Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper;
* Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing;
* Support for bidirectional path tracing for accurate unbiased lighting solutions;
* Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights;
* Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture;
* Command-line tool for mass conversion of textures to tiled OpenEXR files;
* V-Ray specific light lister;
* Integration of the various V-Ray components in the 3ds Max “Create” menu;
* Tools for calculating and rendering accurate camera distortion through .lens files;
* Support for MetaSL shaders.

Enhanced features:

* Faster rendering of VRayProxy objects;
* Support for proper motion blur of Thinking Particles;
* Proper blending of gizmos for VRayEnvironmentFog;
* Improved raytracing precision in certain cases;
* Render history for the V-Ray VFB;
* Load and compare images directly in the V-Ray frame buffer;
* Support for rendering of VRayProxy objects as point clouds;
* Better representation of V-Ray lights in the new hardware viewport for 3ds Max 2010 and later;
* Retrace threshold for the light cache
* …and many other small fixes and improvements

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